Red Dead Redemption 2: 10 Things To Do Once You've Finished The Story
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작성자 Vania 댓글 0건 조회 3회 작성일 25-11-06 19:30본문
It always feels a little bad when the games central villain outlives the game's protagonist. The fact that Arthur Morgan perished before Micah did won't ever sit right with fans. That doesn't mean the story wasn't told correctly or the events were bad, but rather it was done so well it made the players feel something. Great storytelling isn't meant to leave the audience happy or fulfilled, its job is to make them feel something. The moment an audience feels that means they've become invested in the story and have been fully immer
One of the most challenging aspects of **Red Dead Redemption 2 ** is for players to complete all of the Expert Challenges. Altogether there are eight different categories of Expert Challenges that players can try to complete and improve their in-game skills. One of the most difficult and fun challenges for players to make an attempt at are Weapons Expert Challen
As serendipity would have it, though, about 40-minutes into the "conversation," the restaurant’s power went out completely, allowing the meeting to end before I threw the lemonade that I was nursing in the face of the loser sitting across the table from me. We left without a hug, a handshake, or any plan to speak again; like it would have even been a possibil
Red Dead Redemption 2's vast open world, based on the Southwestern United States in the year 1899, allows players the ability to perform actions like hunting, fishing, stealing, murdering, and brewing coffee over a campfire while their hair slowly grows over time, just to name a few. Throughout the plot and subsequent epilogue of Red Dead Redemption 2 , Arthur Morgan and John Marston each carry a journal which they are occasionally shown writing in, and many players have likely noticed that both protagonists also create little drawings depicting the plants and animals they come in contact w
Conversely, as Arthur's illness got worse and worse, he began to question everything he previously believed in, including how he had treated John over the years. John Marston had once abandoned him and the gang, an action which Arthur previously thought was an unforgivable sin, but as his own deteriorating health started to mirror Dutch's rapidly sliding mental condition he began to wonder if John may have had the right idea all along. One of the last actions Arthur takes before succumbing to death is one which ensures that John Marston, his wife Abigail, Pocketpair Gaming and their son Jack all get away safely, and this act of kindness clearly left an impression on John, just as John's initial abandonment left an impression on Art
It may be better to wait awhile so the emotional beats can hit you in their truest way possible, but if you're itching to hop back in, don't hesitate. The beauty of playing a second time is that you're not obligated to see it to the end since you've done that alre
A criticism often levied at the narrative of Red Dead Redemption 2 is that Micah's intentions are obvious from the beginning. The argument is that it feels like heavy-handed foreshadowing that leaves little to no surprise for the story's climax. Counterarguments hold on the idea that Micah feels much more realistic as a character because he's so obvious in his intentions to Arthur. It helps showcase that greed will often supersede loyalty if the circumstances fit. Micah isn't meant to trick Arthur, he's meant to show how easily Dutch could be manipula
At this point, it seems that almost every open-world game set in nature allows players to fish, but this comes in a variety of different packages. Like most aspects of the game, Red Dead Redemption 2 opts for realism when it comes to its fishing mechanics, and will have players doing their best to haul in some large fish. Hunting can be a bit more involved and require much more coordination and skill, whereas fishing is often a thinking person's game that relies on reflexes and patience to come out victori
Arthur's journal is the narration of Red Dead Redemption 2's story , and it's also some of the best proof of his second-in-command status as Dutch's right-hand man. Arthur (and the player) deposits money periodically into a lockbox which acts as a camp fund, but in his journal readers can see that he's also keeping track of where all of the donated funds are going. Arthur's journal is organized, well-written, well-illustrated, and showcases some of his innermost thoughts which would never be expressed on the surf
The simple drawings and the need for guided structure symbolize a character who was never educated past a grade-school level, and his lack of interest in learning how to do either task better showcases exactly how John Marston views himself and his place in the world. He knows he isn't a good writer or a good artist, but he continues doing both things anyway. For the player, this helps to continue the feeling of immersion and involvement with the world around them, but it also shows a subtle respect for the memory of Arthur Mor
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