10 Best Modern Horror Games
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작성자 Paulette Philip… 댓글 0건 조회 2회 작성일 25-09-10 09:34본문
The second game brought back the same protagonist, Gordon Freeman, who awakens 20 years after the events of the first title, having to save Earth from what Black Mesa unleashed. It was seen as a definite improvement on the first, but the development process that created it wasn't exactly painless. Valve spent half a decade creating prototypes and outlines before scrapping and cutting content, resulting in a more delayed game than fans expec
Frictional Games made a name for itself with Amnesia: The Dark Descent , a title that is largely responsible for the resurgence the horror genre has enjoyed in recent years. Its followup effort, Soma , may not have generated the same kind of buzz as Amnesia , but it is arguably the better, more polished game. Set in an underwater research facility filled with strange creatures, Soma is less about jump scares and more about building tension and scaring players with pure psychological hor
When it comes to video games, the horror genre has had its ups and downs. There was a period of time where horror games were virtually non-existent, but thanks to popular games like Resident Evil and Silent Hill , they became an important part of the industry. The rise of online multiplayer and games like Call of Duty saw developers move away from horror games, but then the success of indie horror games led to a mainstream resurgence that we're still seeing to
Fortunately, we’ve attempted to take some of the confusion out of your Comic-Con experience with a complete schedule of all the TV panels. While some series have yet to announce specific details , the majority of television series have already confirmed their plans for Comic-Con 2
The phrase ‘development hell’ is one that is likely to send shivers down the spines of gamers everywhere. When games face severe delays during the development process with no finite end date in sight, it is often a death knell, resulting in the cancelation of some very ambitious proje
PT sees players moving through an endlessly looping hallway as they attempt to solve its complex, vague puzzles and avoid the disturbing, ghost-like woman that occasionally attacks them. It's unfortunate that the full Slg Game Maps will never be released, but PT is still a landmark horror release that has gone on to inspire countless copyc
There’s some less-than-ideal quirks to the game I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given. I’d really like to see some creativity there, because while the meat of the game is ultimately about the tension of being hunted and the procedurally generated levels will add some variety to every match, it’d be nice to have something else to do once in a while.
Five Nights at Freddy's has transcended gaming and become a multimedia phenomenon, spawning an endless stream of merchandise, novel adaptations, and an in-production feature film on top of numerous spinoffs and sequels. The game's premise is simple but effective, with players taking on the role of a security guard at a creepy Chuck E. Cheese knockoff restaurant called Freddy Fazbear's Pi
Though it is a sequel by name, Vampire: The Masquerade - Bloodlines 2 is not a sequel by nature, taking place in a different city and allowing players to don the fangs of a different vampire. Set in Seattle, players take on the role of a freshly awoken elder vampire, able to choose from four of the vampire clans from the pen-and-paper RPG , with more likely released as DLC following the game's rele
Half-Life was undeniably one of Valve's greatest successes , introducing players to the crowbar-wielding Gordon Freeman and Black Mesa, the research facility where he worked. A sequel seemed like it was inevitable to capitalize on the success of the first game, and thus began the troubled development of Half-Life
There will be several different killers in the game, each loosely based on different classic horror movie villains, but only one was featured in the PAX demo, a hulking Jason-like with a machete and bear traps. As the killer, you can always see where the generators are, so you have a good idea at least where to patrol. If a survivor makes a loud noise, like from failing that generator prompt, a prominent icon shows up onscreen giving you the exact location. Likewise, when a generator is fixed, it turns on and gets highlighted in your view. Show up to the generator and see a fading red trail leading away and you know a survivor is very close. Chase them down and give them a good slash and you’ll injure them, making it much easier to catch up with them again later. A second slash will down them, making them eligible to be picked up and carried to a meat hook to be "sacrificed" upon death as tendrils take them away. The whole concept of needing to hang the survivors up on a hook instead of just killing them right then and there is a little silly, of course, but it provides good tension for the game on both sides.
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